![]() ![]() ![]() It’s not difficult for a bot to do a corpse-run back into location, it’s not difficult for a bot developer to optimize the bot route and add saved coordinates so that the bot will always return back to the place where it died. Bots don’t get tired, bots don’t get frustrated, bots are not limited by play time. And a simple reason for that is - bots don’t care. In my opinion, there is no point in fighting bots by making the gameplay “more complicated”. Such measures will only attempt to interfere with consequences, but will not resolve the root of the problem. ![]()
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